Revenge Chess
Revenge Chess beta
Actual tutorial coming later, so here's the basic gist: Tutorial now in game!
Rules:
- Piece movement is the same as in chess, including castling, en passant, and promotion
- Whenever a piece captures another, it adds it to its list of captures
- Whenever a piece gets captured, all pieces in its list of captures are returned to the board in their starting locations
- If another piece is in the way of a respawn, then it gets captured by the respawning piece, even if they're the same color!
- Since there's situations where a king can be captured and immediately respawn (can you figure out how?) there is no check
- Various effects of there being no check/checkmate include: castling can be done through danger, pawns can promote to kings, the win condition is to leave your opponent with no kings left
Features
- Play against AI
- Play online (there is no official server; you can run your own, see the Github link below)
- Custom color schemes
- Save/load boards
- Open Source under the Apache Licence 2.0, you can find the code on Github here!
Status | Released |
Platforms | HTML5 |
Author | enoua5 |
Genre | Strategy |
Tags | 2D, artificial-intelligence, Board Game, Casual, Local multiplayer, Mouse only, Multiplayer |
Code license | Apache License 2.0 |
Average session | A few minutes |
Languages | English |
Inputs | Mouse, Touchscreen |
Accessibility | Color-blind friendly, Interactive tutorial, One button |
Multiplayer | Local multiplayer, Server-based networked multiplayer |
Player count | 1 - 2 |
Links | Source code |
Development log
- Version 2.8Mar 20, 2024
- Update 2.7.0Jun 21, 2022
- Update 2.6.0_1; engine queen bugfixFeb 10, 2022
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